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The Draw menu and Tools are accessed from the Edit Mode menubar.
They are used to draw graphics on a GDW
You can also add Bitmaps (.bmp files) to a GDW.
Menu:
Toolbar:
SpecView uses most standard Windows rules for drawing:
Selecting, Grouping and Saving Objects
Selecting objects in front or behind others
Quick Copying of Drawing Objects
NOTE: Do not use Cut, Copy and Paste (or Ctrl Copy) to move or duplicate objects that have variables. This includes Instrument Views, Trend and Bar Charts.
Click the tool for the type of object you want
The pointer will change to OR
OR
OR
OR
depending on the tool
Click on the screen (and HOLD DOWN THE MOUSE BUTTON ) where you want the top left part of the object, and drag the mouse down and to the right.
Release the mouse button when you have the size you want.
NOTE: The POLYGON tool follows different rules from lines, rectangles etc.
The cursor does not automatically change back to the pointer after you draw the object. Use the:
Left mouse button to draw another object OR
The Right Mouse Button to get the normal pointer OR
Click the Select Tool on the toolbar
Hold the Shift key when drawing to:
• Snap lines to vertical, horizontal etc.
• Snap rectangles to squares
• Snap ellipses to circles
NOTE: Once drawn use the Handles to adjust the object
• Use the corner ones to resize with the same aspect ratio
• Use the corner ones while pressing the Shift key to change the aspect ratio
• Use the side ones to adjust width/height
Drawing an Arc
To draw an arc, first draw an ellipse of the required diameter, then use the polygon tool to trace the part of the circle you require, then delete the circle.
Positioning and object
Use the mouse to drag an object to position it, OR use the cursor keys to nudge the object by one pixel OR hold the Shift key down while using the cursor keys to jump by one grid position.
(The size of the grid is set using Set Grid Sizes on the View Menu)
Objects can be locked in position if required, to avoid them being unintentionally moved.
Color Changing
Objects can be made to change color, or flash or be hidden using Color Dynamics.
Moving an object automatically
Objects can be made to move automatically according to the value of another variable using Position Dynamics.